There is no way to exit the sound test without resetting. If done correctly, the screen shown in the comparison screenshots above will load. Once this value is set, the sound test is opened by loading a saved game or starting a new one, and holding the Start and Down buttons while Simone finishes speaking and the screen fades to black. This sets an event flag in the backup RAM. In order to access it, the player must have beaten the game, allowed the ending sequence to completely finish and the game to reset. The game's sound test is accessible without any sort of hacking, but the method of entry is so obtuse it went undiscovered for well over a decade until hackers began disassembling the game's code. It will start with Simone's ending dialogue and play through the entire credits. Holding the C button will cause the screen to flicker briefly then fade out again as the game's ending sequence loads. Holding A access the Battle Test mode, holding B access the Chapter Select menu, and holding C shows the game ending and credits. An alternate way to activate debug mode is to change the byte values on address 0x30D4 of the ROM (0x33CC in the JP version) from C1 CA to 4E 71.Īfter enabling debug mode through one of the methods above, one out of three debugging features can be accessed by holding a specific button while loading or starting a new save file. You can release them on the Title Screen. For the JP version, hold Start and Up on the second controller, reset the game with those buttons still held, release them when the Sega logo appears, then immediately hold A and C on Pad 2 before the logo vanishes. On the Title Screen, hold Up on the second controller and press Start. To enable debug mode in the US version of the game, Hold A, B, C and Start on the second controller, reset the game with those buttons still held, and release them at the Sega logo or later.
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